Dances With Orks
It was unlear, even to the Orks themselves, of how they got The Book. Big Nob Brogrot was hopeful that it could be something of value, so he told the Boyz to guard it in the 'Treshar Room' until he got back. Orks were not noted for their finer appreciation of literary appraisals, but Brogrot had a feeling that this was worth at least a few buggys and grenades to the rouge Humans. He was going to check on the market to see if he could strike a deal. He knew that most Humans could read, and that some even appeared to enjoy doing so. Brogrot did not know that The Book was a long lost volume of Eldar lore that was sought after by many ancient clans. If he had known the value of The Book, then he would have probably demanded some bikes as well. After all, he could not use The Book for a shield, so he might as well get some good wargear for it.
Life was good for the Boyz. They were enjoying a few days rest in the cave system, and all that they had to do was guard the book. The Boyz were unusually jovial, and they bellowed loud when a Gretchin was slapped against a wall for daring to babble on about " ...pyjama men coming through gates... killing Boyz ... they run faster 'an us... ". The stupid thing probably just woke with a nightmare, so a large Boy grabbed the Gretchin from the floor and tossed it against the other wall, then started chuckling again. The Boy suddenly looked stunned, and stopped laughing. He frowned and lowered his eyes to the trickling trail of blood that was starting to flow down his neck. His head lolled over onto his shoulder as he closed his eyes one last time. The Mob watched as the Boyz' head toppled from his shoulders and rolled onto the floor, his body slumping in a heap. Exploding from the shadows of the doorway, a pyjama man leapt into the centre of the room firing more silent rounds from his Shuriken Pistol. He swung wide, graceful arcs with his Power Sword causing many more Boyz to lose lives and limbs. The Boyz snapped from their momentary lapse of bewilderment and instinctively reached for their Bolt Pistols. So the Harlequin attack begun...
OBJECTIVES
The Harlequin player is trying to retrieve The Book from the Ork's cave system. The Harlequins must exit from their starting point at the cave's mouth with the book.
The Ork player is trying to kill all of the invading Harlequin, while keeping the book safe from harm.
FORCES
Harlequins
The Harlequin player has a total of 25 Points that he can
spend on his Force. He may purchase anything that he chooses.
Orks
The Orks begin play with no blips on the board. At the start
of each Ork turn, check to see the status of The Book. If an Ork
model is holding The Book, they get no reinforcement blips for
that turn. If The Book is not being held, or is destroyed, they
get 1 reinforcement blip for that turn. If a Harlequin model is
holding The Book, they get 2 reinforcement blips for that turn.
Check on the following table to see what each Ork and Gretchin blip represents when it has been converted.
| Dice Roll |
Ork Blip |
Gretchin Blip |
| 1 | 1 Ork Boy with Bolt Pistol and Close Assault Blade | 1 Gretchin with Shotgun |
| 2 | 2 Ork Boyz with Bolt Pistols and Close Assault Blades | 2 Gretchin with Shotguns |
| 3 | 3 Ork Boyz with Bolt Pistols and Close Assault Blades | 3 Gretchin with Shotguns |
| 4 | 1 Ork Boy with Bolt Pistol and Close Assault Blade | 4 Gretchin with Shotguns |
| and Blind, Crack, Frag Grenades | ||
| 5 | 1 Ork Nob with Kombi Bolt Pistol - Grenade Launcher | 1 Gretchin with Shotgun and 1 Hellfire Shell |
| Close Assault Sword, and 10 Plasma Grenades | ||
| 6 | 1 Ork Nob with Kombi Bolt Pistol - Grenade Launcher | 1 Gretchin Bomber with Shotgun |
| Close Assault Sword, and 10 Plasma Grenades | ||
| 1 Ork Boy with Bolt Pistol and Close Assault Blade |
DEPLOYMENT
Harlequins
The Harlequins begin play at the entrance to the cave system
on the marked section. This is also their exit point where they
have to take The Book off the map.
Orks
Ork blips may be placed at any entry area that the Ork player
chooses. Blips must lurk if they are forced to do so.
The Harlequins move first.
SPECIAL RULES
Before play begins, the Ork player may place all of the crate and rubble counters in the main cave hall sections. He can place them however he chooses, even if they block movement and LOS.
The Book is fragile, and can be easily destroyed. It can be picked up or passed or placed down, to ANY adjacent square, for the cost of 1AP, without any risk of being dropped. The Book does not interefere with any form of combat when it is being held. If the model holding the book is being fired upon by any weapon, then The Book must also roll to see if it is destroyed. It is considered to be as tough as the model that is currently holding it. It is possible that The Book can survive an attack, but the model holding it is killed. If this happens, The Book is placed in the empty square. Similarly, a model holding The Book may survive an attack, only to realise that The Book has been destroyed instead. The Book is automatically destroyed if it is not being held, and the section that it is in takes a section effect (including Blind Grenades) hit. If a model holding The Book is killed in Close Assault, then roll a dice, The Book is destroyed if a 1 is rolled.
The Orks can not touch the book until it is first picked up by the Harlequins. The Orks can not take The Book off the map, but they can take it as far as possible from the Harlequins to protect it.
Any model holding The Book can destroy it for the cost of 1 AP. This is very useful, as it allows both players to bluff using The Book as a hostage. Considering that each force can only win if The Book is not destroyed, they might let an enemy model retreat a few spaces before planning a rear ambush by close assault.
This mission should be played as a match play scenario. It is likely that both games could end up drawn, so the winning player would be the one who manages to retreat more Harlequin models. This would ensure that even if the book is destroyed, the Harlequins would still be concerned about retreating to safety.
VICTORY
The Harlequins win if they manage to take The Book out of the cave system.
The Orks win if they kill all of the Harlequins and The Book has not been destroyed.
Any other result is a draw.
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Last revised: November 12, 2005.