Kill Their Power
The Marines were retreating. Earlier they had busted into a section of tombs that needed exploration. The Scouts reported Necrons in stasis, so they pulled back. The Marines went in unprepared for the full force of the waking Necron army, they knew it was time to retreat, and to rethink their strategy. Fortunately, there were some Terminators who were close to a group of Gauss Generators along their line of retreat. Destroying the generators would impact upon the Necrons as they woke from their lifeless slumber.
The Necrons acted in defence and flanked the Terminators to the sector of tombs containing the generators. Losing the generators would hinder the further revival of more Necrons, leaving them exposed for any follow-up assaults by the Marines. The immediate survival of the Terminators was secondary to their efforts to destroy the generators. Each Marine knew that they had been given their orders, and that they were completely surrounded by their foe.
OBJECTIVES
The Marines are trying to destroy all four Gauss Generators to kill some of the Necron's power.
The Necrons are trying to kill all of the Marines, while saving their Gauss Generators.
FORCES
Marines
The Marine player has 20 points to
purchase his force of Terminators. He must purchase at least two
squads of Terminators.
Necrons
The Necron player has 20 points to
purchase his force. He must have at least one Warrior Squad, or
one Flayed One Squad. Otherwise he is free to choose the
remainder of the force.
DEPLOYMENT
Marines
The Marine player must place at least one squad in each
of the pink Deployment Areas.
Necrons
The Necron player must split up his force so that he has
models in each of the four green Deployment Areas. He is allowed
to split up squads so they can be placed in different rooms at
the start of play.
The Marines move first.
SPECIAL RULES
The Gauss Generators are powerful devices that radiate Gauss energy which revitalises any Necron. Any dead Necron may modify his Self Repair roll by +1 when it is within 6 squares of a working Gauss Generator. A dead Necron does not need another similar model within 6 squares if it is Self Repairing via a Gauss Generator.
As powerful as the Gauss Generators are, they are fragile, and can be destroyed in the same way as a door. They block movement in their section, even when they are destroyed.
When the Necron force is reduced to 25% or less of its starting number it will Phase Out. Provided there is at least one Marine remaining, the Marines will automatically win.
VICTORY
If the Marines destroy all four Gauss Generators, they win.
If the Necrons kill the Marines and they have at least two working Gauss Generators, they win.
If the Marines are killed but they managed to destroy three Gauss Generators, they can claim a draw.
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Last revised: November 12, 2005.