The raid was swift, and successful. With the Hulk's Log recovered, and the computer system interrogated, the Imperium could trace the route that the great vessel had taken for the past five hundred years. The deep strike squads had already jettisoned their boarding torpedos from the patchwork hull of cold metal skin, drifting their way back to the safety of the Imperial Cruiser that was parked in close orbit. With the loss of only two Marines, who were ambushed by a squad of long forgotten Chaos Terminators, the mission was little more than a training drill.
However, something was wrong. Squad Fraker was not responding. Their locators were transmitting weak signals, but there was heavy interference scrambling any attempts to contact them. For some unknown reason, Squad Fraker was disabled on the Eastern perimeter defence line.
The last remaining Squad on the Hulk, Squad Dooyaz, was ordered to investigate and assist Squad Fraker. It was a timely order, as Sergeant Dooyaz's finger was poised on the release mechanism of the boarding torpedo just as he heard the urgent commands. Dooyaz turned to his men, gripped his Storm Bolter for comfort, and motioned back inside the Hulk. In the darkest light beyond the first junction, Dooyaz spotted the reason why Squad Fraker was disabled - Wyches. A Dark Eldar force had materialised in secret and captured squad Fraker in ambush as they were retreating. Dooyaz knew they had to save their Brothers from the vile Dark Eldar.
OBJECTIVES
The Space Marine player is attempting to rescue as many of the unconscious members of Squad Fraker as possible. The Marines must use the Disposal Chute as their exit point, since the Dark Eldar managed to destroy the last of the boarding torpedos. The Dark Eldar player is trying to defeat Squad Dooyaz so they can take Squad Fraker back to Commorragh.
FORCES
Marines
|
Squad Dooyaz |
Squad Fraker |
| Maximum of 10 points that | 1 Sergeant with Storm Bolter and Power Glove. |
| must include a Sergeant. | 1 Marine with Heavy Flamer and Power Glove. |
| 3 Marines with Storm Bolters and Power Gloves. |
Dark Eldar
|
Wyches |
Dark Eldar Warriors |
| 1 Succubus with Splinter Pistol and Close Assault Weapon. | 1 Sybarite with Splinter Pistol and Close Assault Weapon. |
| 6 Wyches with Splinter Pistols and Close Assault Weapons. | 6 Warriors with Splinter Rifles. |
| The whole squad has Combat Drugs. | 1 Warrior with Splinter Cannon. |
| 1 Warrior with Dark Lance. |
DEPLOYMENT
Marines
Squad Dooyaz begins play in the blue corridor section. Squad Fraker is placed by the Dark Eldar player in the red room. Each
member of Squad Fraker is prone, and unconscious at the start
of play.
Dark Eldar
The Wyches begin play lurking at any entry area. Only one Wych
can be placed per entry area. On the following Dark Eldar turn
after the Bulkhead to the red room has been destroyed, the
Warriors may be placed as reinforcements at any entry area that
the Dark Eldar player wishes.
The Marines move first.
SPECIAL RULES
All the rules for waking an unconscious Marine in "Alarm Call" from Deathwing apply. It costs 1 AP to wake a Marine in a front square. The Dark Eldar player will not try to harm unconscious Marines.
The Dark Eldar player will not destroy the Bulkhead to the red room under any circumstances. However, as soon as the Bulkhead to the red room is destroyed, he gains the Warriors to use as reinforcements.
The Marine player may experiment with his Forces by purchasing Squad Dooyaz with a maximum of 10 points. The only requirement is that the squad has a Sergeant.
A Marine only needs to pay 1 AP to jump into the disposal chute to reach safety. The Dark Eldar will not follow. The Marines CAN NOT exit the Hulk if any fellow Marines are still unconscious. Marines would prefer the glory of death before they would dare sacrifice a Brother to the evil whims of the Dark Eldar.
VICTORY
The Marine player wins if he manages to rescue two Marines from each squad, with one of the Marines being either Sergeant Fraker or Sergeant Dooyaz.
The Dark Eldar player wins if he manages to wipe out one entire squad.
Anything else is a draw.
![]() |
Last revised: November 12, 2005.