Destroy Those Foul Idols
The lure of the Chaos Idols was too much for the Harlequin Troupe to ignore. They could not allow such foul icons of Daemonic worship to pass through the system unchecked. With a swift boarding action, the Troupe began to perform. Each knew that the climax of their performance would be the destruction of the Idols. Seconds after they breached the hull, the Harlequins sensed that they were outnumbered by their foe. Calculated strategy would ensure that their movements were precise, and devastating. Each Trouper was determined to celebrate the victory dance that would follow the banishment of the Chaos ship from the system. There could be no defeat, regardless of the enemy numbers, they would triumph.
OBJECTIVES
The Harlequins are trying to destroy all five of the Chaos Idols on board the ship.
The Chaos Marines are trying to kill all of the Harlequin while defending their Idols.
FORCES
Harlequins
The Harlequin player has 30 Points to purchase his Force. He
may choose anything that he wishes, but he must purchase enough
Vortex Grenades (for the correct models) to complete the mission
(at least 3 pairs).
Chaos
The Chaos player has 35 Points to purchase his Force. He must
have at least 1 Sergeant or Captain. At most he can only have 1
Captain and 3 Sergeants. He may choose anything else that he
wishes including Librarians or Dreadnoughts.
DEPLOYMENT
Chaos
The Chaos Force begins play anywhere in the 5 small 3×3
rooms. The Sergeant(s) and/or Captain must be separated from each
other in different rooms so that they each lead their own squads.
Harlequins
The Harlequin player may then divide his force (if he wishes)
between the two entry areas. The models are placed next to their
respective entry area (but they are NOT lurking like blips). The
Harlequin player MUST enter at least 6 Harlequins onto the board
every turn, until they are all on the board. He can enter more if
possible, but if he enters less than 6 for any reason, then he
loses ALL of the lurking models.
The Harlequins move first.
SPECIAL RULES
No models may leave the board via the entry areas, not even the Harlequin once they have stepped into play.
There are 5 Chaos Idols situated in very small temples around the ship. The only way that they can be destroyed is by a Vortex Grenade (or a psychic Vortex Marker). Models are not allowed to enter the Chaos Idol squares, as there is not enough room due to the altars and other fixed ornamental statues.
The Harlequins need to make sure that they have enough Vortex Grenades to use against the 5 Idols. Each Idol is automatically destroyed if the square is hit by a Vortex Grenade. When an Idol is destroyed, remove the single board section from the map. The Chaos Idol continually burns in the purifying warp fires that the Vortex Grenade ignites.
When an Idol is destroyed, a portion of the Chaos power is sucked out from the ship. The Idol not only collapses in on itself, but it also drags the soul of the nearest Chaos model instantly into the burning fires and consumes it immediately. The Chaos model can not defend itself under any circumstances from being destroyed by a fallen Idol (Not even an Aura). Any Chaos model can be affected, including Dreadnoughts and Librarians. If there are two or more equally close Chaos models to a destroyed Idol, then the Harlequin player chooses which model is destroyed. It is entirely removed from the game the instant that the Idol takes the hit from the Vortex Grenade.
The Harlequins need to carefully plan their attack, as they must keep alive their models that are armed with the Vortex Grenades. The Harlequin are (hopelessly ?) outnumbered and can not afford any mistakes at all.
Chaos players need to be aware of leaving powerful models near Idols. A surprise Harlequin attack may aim for the Idol and kill the powerful model as a secondary effect.
VICTORY
The Harlequins win if they destroy all five Chaos Idols. The spirit of each Trouper rejoices in their victory, whether or not each spirit survived. As the last Idol is destroyed, the Chaos Gods are so enraged that they will automatically and instantly kill any remaining Chaos Models on the board. Their souls will know new tortures each morning of their eternal lives spent in the most barren wastelands of the Warp.
If the Harlequins do not manage to destroy one Idol, then their spirits are hounded with eternal torment at their dismal failure.
The Chaos Forces win if they kill all of the Harlequins, and there is at least one surviving Chaos Idol. They will still be punished by their Gods if any of their Idols were destroyed. If no Idols were destroyed, then the Chaos Gods reward each Marine with fresh Eldar souls to feast upon.
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Last revised: November 12, 2005.