Prolonged Stalking

Part 3 - Expunge Campaign

With their initial forays into the compound proving to be successful, Captain Nashemrarod decided to take advantage of their ascendancy on the ground level. He ordered Sergeants Brayden, Tuscarny and Forst to drop themselves into the lower level of the compound. Expecting to meet further resistance, Nashemrarod needed to gauge the strength of the Genestealer force that remained. If their numbers were weak he could allow his Marines the luxury of time to rout the remaining beasts. IF their numbers were weak...

Squads Brayden and Tuscarny seperated from Squad Forst as they descended into the darkened compound. Only the emergency lights were operating on the damp, stone walls. No doubt all power had been cut by the Genestealers as they came under attack.

Sergeant Brayden took point with his squad as Tuscarny followed behind. They were pushing ahead leaving Sergeant Forst's squad covering their rear a sector behind. The two Sergeants were never comfortable with silence, which is why both men smiled as their sensoriums spoke to them so gleefully. Genestealers surrounding them, from everywhere. Time to stalk and to hold their ground.

OBJECTIVES

After the Marines fired their first few rounds they could tell that the Genestealer force attacking them was only limited. There were no fanatical wave like attacks being thrust at them. Knowing this, the Marines are desperate to hold the sector and clear it of all Genestealers. They must stay alive at all costs to keep their forward thrust moving.

The Genestealer player must try to kill all of the Marines and claim the sector as their own. With a limited force, they need to be careful and to set their traps wisely.

FORCES

Marines
The Marine player has 24 Points to spend on his Force. He may ONLY purchase POWER ARMOUR Marines. He must have only two Sergeants (Brayden and Tuscarny) who are both in charge of the mission.

Genestealers
The Genestealer player uses the Standard Blip set, however, he only has a total of 30 blips to complete the mission. He may use Ambush Blips if he chooses, in which case he can take one per turn in place of a normal blip. Each Ambush Blip is only counted as one of the 30 blips if it is revealed to be a Genestealer, otherwise it is disregarded. The Genestealers have had more than enough time to hide themselves in the sector so the Marines need to be very wary.

DEPLOYMENT

Marines
The Marines set up by squads in the two marked blue rooms. Place Squad Brayden in the room with four exits.

Genestealers
The Genestealer player has 2 starting blips. He receives 2 reinforcement blips per turn. Remember that he can take Ambush Blips and they only count to the 30 blip total if they are revealed to be a Genestealer. The Marines are allowed to seal off any Genestealer Entry Areas if they wish. If any blips are lurking at a sealed Genestealer Entry Area, then they are lost and still count as part of the Genestealer's 30 blips.

The Marines move first.

VICTORY

If the last remaining model alive is a Marine (and there are no blips left), then the Marines win the mission.  Any other result is a Genestealer win.

Remember that the Genestealer player may also use Ambush Blips, so even in the unlikely event that the Marines manage to seal off all of the Genestealer Entry Areas, the Genestealer player can still continue on using 1 Ambush Blip per turn.

CAMPAIGN NOTES

If the Genestealers won the mission, then the Marines have lost the campaign. Squad Forst is withdrawn and the compound is abandonded in readiness for the waiting bombardment.

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Last revised: November 12, 2005.