Perimeter Closure

Part 2 - Expunge Campaign

Catching the enemy from behind on the ground level of the compound, Sergeant Julinon's squad needed to close of their sector. Squad Lenja were now chapter memories, but their valiant service would not be forgotten. Even in their deaths they managed to seal off part of Julinon's perimeter task. Julinon thanked the devotion that his brother's had, as their deaths afforded him a tactical advantage.

Yet there were more Genestealers, a roused fighting vanguard that were mustering along the perimeter lines. Squad Julinon pressed forward to close off the dangerous ground level perimeter, allowing more Marines free access to bolster the lines from behind.

OBJECTIVES

The Marines have taken advantage of a lull in the Genestealer awareness as they blasted into the compound bypassing the main entry area. They need to seal off the Genestealer entry areas in this sector to slow their advance from the lower levels.

The Genestealer player must try to kill all of the Marines before they are able to seal off the sector. Failure to do so will enable the Marines to muster a greater force against them for a lower level assault.

FORCES

Marines
The Marine player has 13 Points to spend on his Force. He may ONLY purchase POWER ARMOUR Marines. He must have only one Sergeant (Julinon) who is in charge of the mission.

Genestealers
The Genestealer player uses the Standard Blip set. He may not choose Ambush Blips.

DEPLOYMENT

Marines
The Marines set up by squads in the marked blue corridor sections.

Genestealers
The Genestealer player has 2 starting blips. He receives 1 reinforcement blip per turn.

The Marines move first.

VICTORY

The Marine player needs to seal off the 4 Genestealer Entry Areas to win the mission.

If the Marine player only seals 3 Genestealer Entry Areas, then the mission is drawn.

The Genestealer player wins if the Marines fail to seal at least 3 Genestealer Entry Areas.

CAMPAIGN NOTES

If you are playing the campaign as the series of linked missions then you should note the consequences of the above victory conditions.

If the mission was drawn, then the Marine player suffers a casualty from his forces for the next mission. He must purchase his force for the next mission, then decide which Marine is removed.

If the Genestealers won the Perimeter Closure mission, then the Marines have already lost the campaign. Captain Nashemrarod withdraws all forces and decides to heavy bomb the compound down to a fine powder, losing all chance of a thorough interrogation of the site.

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Last revised: November 12, 2005.