Overview Of the Planet Dis-Pater and the Tartarus System
The Planet - Dis-Pater (DisPater or DP)
meaning of name = Father of Wealth
The System - Tartarus System
Warp Corridor - Redemption Corridor
The Orbit of Dis-Pater
Year Statistics
One DisPater (DP) Year = approx 3 Terran (T) Years
Months of the Dis-Pater Calendar
One Year = 36 months = 24 x 30 day (720) &12 x 31(379) day months =
1099 Dis-Pater days a DP year= x 26 hour days = 28574 hours a DP year
In the old Terran calender rhyme it says Thirty days has September, April, June & November.
Dis-Pater needed 4 days  a year to make a 52 x 7 day week year so the picked those same months but instead of making them short they made then a day longer.
The Children of Dis-Pater also have a calender rhyme to sing.
Thirty-One days has the September's, the April's, the June's and the November's.  All the rest have only only thirty all through Alpha, Beta and Gamma
Difference between Terran and DIs-Pater Years in hours and days
1 DP year = 1099, 26 DP-days = 28574 hours in 1 DP Year
3 Terran years =1095, 24 hour T-days = 26280 hours in 3 T years
Dis-Pater has 2294 hours more a DP year (88.23 DP days)(95.58 T days)
The the 95.58T/88.23DP days difference is made up by adding a leap Terran year every four DP years (12 Terran Years) see Leap year explained for more information
Dis-Pater has divided their long year into Three sections

Alpha-Beta-Gamma approximately equal to a Terran year each
Alpha Year -first third of the orbit around the sun
8 - 30 day and 4 - 31 day months making 12 months which still use the normal names of the Terran calendar month when saying or writing it names used as normal with no suffix such as used in the Beta and Gamma years of the DP orbit year cycle the normal names are used to indicate it is the Alpha year or first T-year of the of the Dis-Pater calendar

Year 1-Month 1 - (1-1 or A1)
-January - (Jan)
(30days)
Year 1-Month 2 - (1-2 or A2)
-
February - (Feb)
(30days)
Year 1-Month 3 - (1-3 or A3)
-
March - (Mar)
(30days)
Autumn
Year 1-Month 4 - (1-4 or A4)
-
April - (Ap)
(31days)
Year 1-Month 5 - (1-5 or A5)
-
May - (May)
(30days)
Year 1-Month 6 - (1-6 or A6)
-
June - (June or Jun)
(31days)
Year 1-Month 7 - (1-7 or A7)
-
July - (July or Jul)
(30days)
Year 1-Month 8 - (1-8 or A8)
-
August - (Aug)
(30days)
Year 1-Month 9 - (1-9 or A9)
-
September - (Sept)
(31days)
Year 1-Month 10 - (1-10 or A10)
-
October - (Oct)
(30days)
Year 1-Month 11 - (1-11 or A11)
-
November - (Nov)
(31days)
Year 1-Month 12 - (1-12 or A12)
-
December - (Dec)
(30days)
Winter
Beta Year- second third of the orbit around the sun
8 - 30 day and 4 - 31 day months making 12 months using the normal month naming but with the suffix Di before the name to indicate it is the Beta year or second T-year of the DisPater calendar

Year 2-Month 13 - (2-1 or B1)
DiJanuary (DiJan)
(30days)
Year 2-Month 14 - (2-2 or B2)
DiFebruary (DiFeb)
(30days)
Year 2-Month 15 - (2-3 or B3)
DiMarch (DiMar)
(30days)
Winter     
Year 2-Month 16 - (2-4 or B4)
DiApril (DiAp)
(31days)
Year 2-Month 17 - (2-5 or B5)
DiMay (DiMay)
(30days)
Year 2-Month 18 - (2-6 or B6)
DiJune (DiJune/DiJun)
(31days)
Year 2-Month 19 - (2-7 or B7)
DiJuly (DiJuly or DiJul)
(30days)
Year 2-Month 20 - (2-8 or B8)
DiAugust (DiAug)
(30days)
Year 2-Month 21 - (2-9 or B9)
DiSeptember (DiSept)
(31days)
Spring
Year 2-Month 22 - (2-10 or B10)
DiOctober (DiOct)
(30days)
Year 2-Month 23 - (2-11 or B11)
DiNovember (DiNov)
(31days)
Year 2-Month 24 - (2-12 or B12)
DiDecember (DiDec)
(30days)
Gamma Year -final third of the orbit around the sun
8 - 30 day and 4 - 31 day months making 12 months using the normal month naming but with the suffix Tri before the name to indicate it is the Gamma year or third T-year of the DisPater calendar

Year 3-Month 25 - (3-1 or G1)
TriJanuary (TriJan)
(30days)
Year 3-Month 26 - (3-2 or G2)
TriFebruary (TriFeb)
(30days)
Year 3-Month 27 - (3-3 or G3)
TriMarch  (TriMar)
(30days)
Spring
Year 3-Month 28 - (3-4 or G4)
TriApril (TriAp)
(31days)
Year 3-Month 29 - (3-5 or G5)
TriMay (TriMay)
(30days)
Year 3-Month 30 - (3-6 or G6)
TriJune (TriJune/TriJun)
(31days)
Summer
Year 3-Month 31 - (3-7 or G7)
TriJuly (TriJuly/TriJul)
(30days)
Year 3-Month 32 - (3-8 or G8)
TriAugust (TriAug)
(30days)
Year 3-Month 33 - (3-9 or G9)
TriSeptember (TriSept)
(31days)
Year 3-Month 34 - (3-10 or G10)
TriOctober (TriOct)
(30days)
Year 3-Month 35 - (3-11 or G11)
TriNovember (TriNov)
(31days)
Year 3-Month 36 - (3-12 or G12)
TriDecember (TriDec)
(30days)
The Seasons of Dis-Pater
One Season = 9 months = ¼ of DP Year
First Quarter = Autumn - January (mth-1/A1)-September (mth-9/A9)
Second Quarter = Winter  - October (mth-10/A10) - DiJune (mth-18/B6)
Third Quarter = Spring - DiJuly (mth-19/B7) - TriMarch (mth-27/G3)
Fourth Quarter = Summer - TriApril (mth-28/G4) - TriDecember (mth-36/G12)
Break-up of Hours
The Clocks on Dis-Pater have either thirteen sections or twenty-six sections to account for the two extra hours a day.
To name these extra hours the noon designation no longer applies to 12.00 am (also referrred to as Noon and Midday) the Noon-Midday designation is now solely applied to the extra 13th hour of the day and Midnight (the witching hour) is the name of the 26th hour of the day
eg:
1.00am, 2.00am, 3.00am, 4.00am, 5.00am, 6.00am, 7.00am, 8.00am, 9.00am, 10.00am, 11.00am, 12.00am, Noon-Midday (13.00am),
1.00pm, 2.00pm, 3.00pm, 4.00pm, 5.00pm, 6.00pm, 7.00pm, 8.00pm, 9.00pm, 10.00pm, 11.00pm, 12.00pm, Midnight-Witching hour (13.00pm).

Most clocks on DisPater just mark this thirteenth hour by the word 'Mid' on the clockface to save any lingering supersition about the number 13.
On a DP clock the second hand to keep track of the hour is not only a different hand but the markings are separate either marked on the rim of the dial in a row outside the 60 minute hour breakup, it was decided adding the extra hour marking could not fit into the hour markings on a standard terran dial so is kept as separate markings but usually no numbers are shown to avoid confusion only the traditional markings shown on a numberless Terran clockface although if numbers are shown it is marked as 15, 30, 45 and 60 to show it is for the minutes and seconds of an hour not the hours themselves.  The longer minute hand also still follows this old Terran clock for timing but has an adjustment that ties in with the hour hand that when reaching the end of the Hour time count the smaller hour hand only moves between the new hour numbers on the inner clock face eg the hour hand still shifts the appropriate space between the two numbers and the small marks for half past and the quarters are there between the numbers. When a third hand is incorporated into the clock to show the count of seconds making up the minutes of time as it moves, when the seconds hand is reached the minute mark it in turn moves the minute hand ahead one minute just as the minute hand moves the hour hand in sync.
As you can see DisPater has done it's best to keep a standard clockface with the littlest adjustment possible given their extra hours.
(DP) Year compared the approx same (T) time
1 DP year = 1099, 26 hour DP-days = 28574 hours in 1 DP Year
3 Terran years =1095, 24 hour T-days = 26280 hours in 3 T years
Dis-Pater has 2294 hours more a DP year (88.23 DP days)(95.58 T days) or 31.86 T days extra each T year of the DP cycle.

The T year of 365 days divided by 31.86 days = 11.46 so it takes approx 11.46 T years almost four DP years (12 T years) to build enough day equity to leap a T year on the Terran calender.  Eventually due to this extra .54 in that calculation Dis-Pater will be ahead a T year on the calender and it will require adustment.

When this happens DP will simply skip the Leaps until they begin to fall behind again the restart the cycle.

The Dis-Pater leap year explained
As this extra time is made up by the extra hours in the longer day so it isn't really noticed on the planet.  All in all the DisPater year calender is very regular the extra four days in the 3 Septembers, 3 Aprils, 3 Junes and the 3 Novembers make the perfect 52 week, twelve month calender for each year whether it is Alpha, Beta or Gamma year.  It also makes calender printing very easy as the day of the weeks are so even, that means if a day of the month falls on a Monday it will always be Monday every calender forever be it Alpha, Beta or Gamma year.  It does make day planners and calenders very simple to print and program as the basic week plan is the same for each year only the seasons change.

But it does cause the planet to fall behind a T year but as it takes almost twelve T years to get out of sync with the rest of the year keeping of the Corridors, they created their verson of the leap year.
On old Terra they added a day in February every fourth year to keep in sync with th
eir orbit, Dis-Pater's leap year is more literal they actually do leap a year on the Human Corridor calendar.

Every Twelve T years (four DP years) they leap a year eg:  using our old terran dates as reference at the end of 2008 instead of 2009 it would become 2010, on Dis-Pater they truely do leap a year ahead every Twelve T years or every four DP years in their terms.

While this is a very rough adjustment it does keep them in line with Corridor time throughout known space which uses the old Terra year as a reference, as no planet is exactly like the homeworld, all planets do such adjustments and all have different way to adjust their calender, it was long since decided as long as they were roughly in line with everyone else it wasn't a crime, each Corridor keeps a Master clock that keeps track of such things, and is the reference for time in the Corridor, the Redemption Clock is located on Dis-Pater as it is central and the heart of Redemption commerce.

The Dis-Pater has it's own Master Clock that shows Dis-Pater time in reference to this clock
the Dis-Pater year and date is written like this:
Dis-Pater Year
/Terran Year and the Terran part of it is often left off unless it is an offical document so it is the T year 119 or DP year 39-A(Alpha)/B(Beta)/G(Gamma) year-then which month of 1-12 of that year followed by day of month 1-30
eg: 39-B4-29 means DisPater year 39-Beta year, 4th Month (April/DiApril)-day 29 of the month
eg: 39-16-29 means DisPater year 39-Beta year, 16th Month (DiApril)-day 29 of the month
Official dates on Documents would be written something like this:
on the 29th day of the month April known as DiApril in the Beta year of the Dis-Pater calender year numbering Thirty Nine corresponding approximately to the Terran year XXXX
or less formal
on the 29th day of DiApril of DP year
Thirty Nine corresponding approximately to the Terran year XXXX
or
on the 29th day of the sixteenth month of Dis-Pater year
Thirty Nine corresponding approximately to the Terran year XXXX
The reason they did not make an extra month after each of the three Decembers of the DP year was that while it would keep them in line with the Teran calender much better than the present leap year system, doing so would get them out of sync with the natural seasons of Dis-Pater which had a very regular orbit and simple fairly even seasons of nine months each.  Messing up such easy season keeping to follow a abritray calender even if it was the standard calender of the Human Corridors was concidered detrimental to keeping orderly timekeeping and Harvest planning on the planet.

The Terran calender is merely the standard calender throughout the Corridors it has no real revelence to any planet other than the original home world so jumping a Terran year every four Dis-Pater ones caused less hassle to the planet by letting the time built up to one Terran year every four Dis-Pater years making the jump easier to manage without upsetting the season tracking on the planet additional adjustments were preformed as needed which mainly needed the skiping of a leap year jump when the Dis-Pater Calender was level with the Terran one then starting the leap cycle again until they leveled out again.

The Tartarus System the Heart of Redemption Corridor

DisPater’s (Father of Wealth) system named Tartarus (Hell) has seven entry points (Tansit) and is rich in all types of Crystal and situated in a central location in Redemption Corridor making it a major shipping junction in Redemption as it is not only central to the cluster but the seven entry points access all of the branches of the corridor cluster, plus has direct access to all four Junction points.

Tartarus system is considered stable but wild and complicated due to the need to keep track of the gravitational pull of twenty planets five asteroid fields and seven entry points as well as a few comets.

In the early days before extensive navigational buoys were implemented one in ten ships were lost or damaged due to the complex navigational hazards, as a result the planet DisPater became the junk yard of the system a state of affairs encouraged by the mining corporations as salvaging the wrecks to outfit a mine was a lot cheaper than having the fittings manufactured and then shipped to Redemption, to this day the uninhabitable areas of Dis-Pater are still used as junks yards to dispose of the navigational hazards caused by wrecked shipping or hulls no longer spaceworthy.  The dangers a pilot encountered in the early days before the navigational buoys were implemented gave the system the name Tartarus, while most pilots would have prefered to bypass Tararus in the early days the unfortunate fact was that not only was it central to the corridor but the only way to travel between the four spokes of the Warp Junctions so just as the old saying has 'all roads lead to Rome' in Redemption 'all corridor transit tunnels lead to Tartarus'.

DisPater itself is much larger than Earth but is only slightly above Earth normal in gravity due to the lack of the heavier metals in the crust, a single orbit around it’s sun takes just over three terrestrial years to complete making the seasons nine months long, the second of these statistics vetoed terra forming as an option as it was way outside of conditions to meet terra forming guides, due to the high level of genetic engineering Terran planets and animals would need to adjust to the extended winter and summer months, which were almost triple a normal winter dormancy cycle or summer water conservation adaptation plants and animals evolved on Earth were use to.

From the start DisPater was mined heavily due to its Crystal-laden crust, mining operations were conducted inside sealed mines, as the atmosphere of DisPater wasn’t breathable by humans having a high concentration of Chlorine and the Di-Oxide and Tri-oxides in the atmosphere.

Towards the end of viable Crystal mining DisPater was accidentally partially terra formed when a Terra Forming ship headed for another planet in the Redemption Cluster was caught in a severe meteor storm when passing through DisPater’s system to it’s destination.  It crashed on the uninhabitable planet and the genesis tanks were broken activating the first stage of the terra forming process to convert the natural atmosphere to something more breathable by humans, the di and tri oxides were converted to water and oxygen and the chlorine was crystalised into sodium cloride (salt) to created the basis of a viable ocean enviroment.  Further terra forming was added later but even to this day ten percent of DisPater’s plant life is still native as they somehow adapted to a Earth type atmosphere, one percent of the native animal life also adapted.  The greatest puzzle DisPater is offering to the experts is the fact many of the Terran species that should not have been able to survive on DisPater are thriving and quickly adapting to the extended seasons.

DisPater itself isn’t a popular settlement in the eyes of jaded colonists with a multitude of terra formed planets to choose from, Tartarus System lives up to its name.  The main thing that made most settlers stare at DisPater in horror was the failure of the terra forming to completely take, DisPater was that rare planet where the native eco system had been tenacious and adaptive enough to survive first the massive reordering of the atmosphere to oxygen then the introduction of a eco-system totally alien to their original evolution admittedly only about ten percent of the native plant life survived and only one percent of the wildlife and even they had been forced to mutate to survive the sudden forced evolution but that was more than enough to make DisPater a wild and dangerous place to homestead on.

All of which didn’t matter except for the fools insane enough to settle there.  In the begining DisPater settlement was created for the Ports and mines everything else came second everyone outside the Ports worked for the big mines.  The big Crystal mining corporations who had owned DisPater had ripped the planet of it’s Crystal treasure in a methodical manner before the accident working on a grid.  Once the Terra Forming started they had to change their focus they abandoned the grid and started using depth to gauge priority of the Crystal Clamis to be ripped witht he knowledge that oceans would start to form they switched to quickly ripping the deposits where the embryonic oceans were stating to form not wanting to deal with deep ocean mining at a later date, by the time the terra forming accident had stabilised and oxygen began to form in useable quantities the land under the rapidly filling oceans was stripped of their Crystal treasure and the big corporations had moved onto the next largest Crystal deposits on the continents but went back to their grid method working one continent at a time and that was the way they continued, the continents of the southern hemisphere were the first to be ripped because that was where the Terra Forming pods crashed so would be Terra Formed the fastest from there they worked up ripping the continents around the equator before moveing to the harsher northern hemisphere continents where most of the native life had concregated and adapted as it was farthest from the Pods.

Hades was the last continent ripped before the Corporations moved off DisPater leaving it to it’s fate, its port Purgatorio both the newest and smallest of the ten ports on the planet was rapidly outstripping the reputation of its older brothers and sisters as the Sin Capital of Redemption now that the iron leash the Corporations had over everything on DisPater was gone it was anything goes as DisPater’s Charter had few laws it could legally enforce.  Little law and fewer morals was the Port’s cry to fame, every sin was available, for a price and everyone knew Purigatorio and the other ports wouldn’t be cleaned up easily or soon there was too much money, greed and convenience feeding the seedier side of the Port cities now that the Corporations stranglehold was gone, Redemption started as a boom Corridor and like the boom towns of old Earth DisPater’s Port cities catered to the baser needs of mankind getting around most laws as easily as they traded in Crystal and other goods.  Even with the mines moved off planet to the Asteroid fields and other planets in the Corridor and Tartarus, the Ports were still booming as they were favourite recreation stops for the Crystal rich miners of Redemption.

Hades was the least populated of the continents as it was the last the Corporations finished with so was the last opened to Homesteading, it also had the least hospitable climate of the ten continents on DisPater burning heat in Summer and almost arctic in Winter it was also the continent where the terra forming took the least and native plants and wildlife had the greatest hold.  Another reason Hades wasn’t popular was that it had been the last continent the Corporations had ripped and they hadn’t been as nice about cleaning up their mess as they had on the others when they left.  As a result Hades was littered with the remains of open cut and deep mines that the big Corporations just abandoned once they finished ripping the big sheets of Crystal that laced the continent.

DisPater has three moons originally called Moon One, Moon Two and Moon Three much to later Settlers disgust at the unimaginitve mames given to them by the Mining Corporations, eventually the bland numbering system was renamed Ace, Deuce and Trey of Moons by a whimsical Gambler and the names stuck as it gave their moons a bit of individuality.

The Structure of Warp Corridors

A corridor is made up of a number of different things it is basically a cluster of solar systems interconnected with what is called corridors, some of the solar systems in a corridor have a lot of connections but even more have but one single entry systems are often called cul-de-sacs as it only has one entry point into the corridor transit tunnels to move between solar systems in a corridor. 

The higher the number of entry points a system has the less stable the orbits of the planets as each entry point exerts pressure on a solar system most systems with more than eight entry point end up a rubble due to gravity stress. 

A cul-de-sac is the most stable as it only has one point of entry to the Transit tunnels anything above eight points of entry in a Solar System is considered a disaster waiting to happen.  Warp Gates commonly called Warp Junctions are the shunts between Corridors Clusters, these are unstable, dangerous and power hungry to navigate but they are the only way to move between Corridor Clusters. The Redemption Corridor has four known Warp Junctions or Warp Gates, and eighteen Solar Systems in the Corridor Cluster, it is considered a big Corridor with lots of potential.

The formation of Crystal is a direct product of the effects of an entry point on a Solar System; Crystal will not form unless at least two entry points are present.  The reason no Crystal was found in the original Sol System was that it was a one-entry point cul-de-sac without the stresses to form Crystal.
 

Two Transit Gates or Entry Points to form Crystal but that was only enough to form Basic Data Crystal that never went higher than second grade,
Three
Transit Gates or Entry Points to form tinted Data Crystal with a tighter matrix and data volume, as well as the higher grades of Basic Data,
Four
Transit Gates or Entry Points to form Plasma and Shift, Flawless Data can be found as well
Generator Crystal took more than four
Transit Gates or Entry Points to form,
Power took five
Transit Gates or Entry Points
Warp took six Transit Gates or Entry Points.

A weak Warp Junction was the eqivalent of two Transit Gates or Entry Points acting on a System
A strong Warp Junction  was the equivalent of three sometimes four
Transit Gates or Entry Points

Alpha Centuraii Solar System had one one weak Warp Junction and four transit Gates made up of three cul-du-sacs including Sol System and one Gate into the transit tunnels to the rest of Sol Corridor  this meant it had the equivalent of six gates working on the planets in the Solar System which is why both Power and Warp were found.

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