The Planet - Dis-Pater
(DisPater or DP)
meaning of name = Father of Wealth
The System -
Tartarus System
Warp Corridor -
Redemption Corridor
The Orbit of Dis-Pater
Year Statistics
One DisPater (DP) Year = approx 3 Terran (T) Years
Months of the
Dis-Pater Calendar
One Year = 36 months = 24 x 30 day (720) &12 x 31(379) day months =
1099
Dis-Pater days a DP year= x 26 hour
days = 28574 hours a DP year
In the old Terran calender rhyme it says Thirty days has September,
April, June & November.
Dis-Pater needed 4 days a year to make a 52 x 7 day week year so
the picked those same months but instead of making them short they made
then a day longer.
The Children of
Dis-Pater also have a calender rhyme to sing.
Thirty-One days has the
September's, the April's, the June's and the November's. All the
rest have only only thirty all through Alpha, Beta and Gamma
Difference between
Terran and DIs-Pater Years in hours and days
1 DP year = 1099, 26 DP-days = 28574 hours in 1 DP Year
3 Terran years =1095, 24 hour T-days = 26280 hours in 3 T years
Dis-Pater has 2294 hours more a DP year (88.23 DP days)(95.58 T days)
The the 95.58T/88.23DP days
difference
is
made up by adding a leap Terran year every four DP years (12 Terran
Years) see Leap year
explained for more information
Dis-Pater
has divided their long
year into Three sections
Alpha-Beta-Gamma
approximately equal to a Terran year each
Alpha Year
-first third of the orbit around the sun
8 - 30 day and 4 - 31 day months making 12 months which still use the
normal names of the Terran
calendar month when saying or writing it names used as normal with no
suffix such as used in the Beta and Gamma years of the DP orbit year
cycle the normal names are used to indicate it is the Alpha year or
first T-year of the of the
Dis-Pater calendar
Year
1-Month 1 - (1-1 or A1)
-January - (Jan)
(30days) |
Year
1-Month 2 - (1-2 or A2)
-February - (Feb)
(30days) |
Year
1-Month 3 - (1-3 or A3)
-March - (Mar)
(30days) |
Autumn
|
Year
1-Month 4 - (1-4 or A4)
-April - (Ap)
(31days) |
Year
1-Month 5 - (1-5 or A5)
-May - (May)
(30days) |
Year
1-Month 6 - (1-6 or A6)
-June - (June or Jun)
(31days) |
Year
1-Month 7 - (1-7 or A7)
-July - (July or Jul)
(30days) |
Year
1-Month 8 - (1-8 or A8)
-August - (Aug)
(30days) |
Year
1-Month 9 - (1-9 or A9)
-September - (Sept)
(31days)
|
Year
1-Month 10 - (1-10 or
A10)
-October - (Oct)
(30days) |
Year
1-Month 11 - (1-11 or
A11)
-November - (Nov)
(31days) |
Year
1-Month 12 - (1-12 or
A12)
-December - (Dec)
(30days) |
Winter |
Beta
Year- second
third of the orbit around the sun
8 - 30 day and 4 - 31 day months
making 12 months using the normal month naming but
with the suffix Di
before the name to indicate it is the Beta year or second T-year of the
DisPater
calendar
Year
2-Month 13 - (2-1 or B1)
DiJanuary
(DiJan)
(30days) |
Year
2-Month
14 - (2-2 or B2)
DiFebruary
(DiFeb)
(30days) |
Year
2-Month
15 - (2-3 or B3)
DiMarch
(DiMar)
(30days) |
Winter
|
Year
2-Month 16
- (2-4 or B4)
DiApril
(DiAp)
(31days) |
Year
2-Month 17
- (2-5 or B5)
DiMay
(DiMay)
(30days) |
Year
2-Month
18 - (2-6 or B6)
DiJune
(DiJune/DiJun)
(31days) |
Year
2-Month
19 - (2-7 or B7)
DiJuly
(DiJuly
or DiJul)
(30days) |
Year
2-Month
20 - (2-8 or B8)
DiAugust
(DiAug)
(30days) |
Year
2-Month
21 - (2-9 or B9)
DiSeptember
(DiSept)
(31days) |
Spring
|
Year
2-Month 22
- (2-10 or B10)
DiOctober
(DiOct)
(30days) |
Year
2-Month
23 - (2-11 or B11)
DiNovember
(DiNov)
(31days) |
Year
2-Month
24 - (2-12 or B12)
DiDecember
(DiDec)
(30days) |
Gamma
Year -final third of the orbit around the sun
8 - 30 day and 4 - 31 day months
making 12 months using the normal month naming but
with the suffix Tri
before the name to indicate it is the Gamma year or third T-year of the
DisPater
calendar
Year
3-Month 25 - (3-1 or G1)
TriJanuary
(TriJan)
(30days) |
Year
3-Month 26
- (3-2 or G2)
TriFebruary
(TriFeb)
(30days) |
Year
3-Month 27
- (3-3 or G3)
TriMarch
(TriMar)
(30days) |
Spring |
Year
3-Month 28
- (3-4 or G4)
TriApril
(TriAp)
(31days) |
Year
3-Month 29
- (3-5 or G5)
TriMay
(TriMay)
(30days) |
Year
3-Month 30
- (3-6 or G6)
TriJune
(TriJune/TriJun)
(31days) |
Summer
|
Year
3-Month 31
- (3-7 or G7)
TriJuly
(TriJuly/TriJul)
(30days) |
Year
3-Month 32
- (3-8 or G8)
TriAugust
(TriAug)
(30days) |
Year
3-Month 33
- (3-9 or G9)
TriSeptember
(TriSept)
(31days) |
Year
3-Month 34
- (3-10 or G10)
TriOctober
(TriOct)
(30days) |
Year
3-Month 35
- (3-11 or G11)
TriNovember
(TriNov)
(31days) |
Year
3-Month 36
- (3-12 or G12)
TriDecember
(TriDec)
(30days) |
The Seasons of
Dis-Pater
| One Season = 9 months =
¼ of DP Year |
| First
Quarter = Autumn - January (mth-1/A1)-September (mth-9/A9) |
| Second
Quarter = Winter - October (mth-10/A10) - DiJune
(mth-18/B6) |
| Third
Quarter = Spring - DiJuly (mth-19/B7) - TriMarch (mth-27/G3) |
| Fourth
Quarter = Summer - TriApril (mth-28/G4) - TriDecember
(mth-36/G12) |
Break-up
of Hours
The Clocks on Dis-Pater have either
thirteen sections or twenty-six sections to account for the two extra
hours a day.
To name these extra
hours the noon designation no longer applies to 12.00 am (also
referrred to as Noon and Midday) the Noon-Midday designation is
now solely applied to the
extra 13th hour of the day and Midnight (the witching hour)
is the name of the 26th hour
of the day
eg:
1.00am, 2.00am, 3.00am,
4.00am, 5.00am, 6.00am, 7.00am, 8.00am, 9.00am, 10.00am, 11.00am,
12.00am, Noon-Midday (13.00am),
1.00pm, 2.00pm, 3.00pm, 4.00pm, 5.00pm, 6.00pm, 7.00pm, 8.00pm, 9.00pm,
10.00pm, 11.00pm, 12.00pm, Midnight-Witching
hour (13.00pm).
Most clocks on DisPater
just mark this thirteenth hour by the word 'Mid' on the clockface to
save any lingering supersition about the number 13.
On a DP clock the second hand to keep track of the hour is not only a
different hand but the markings are separate either marked on the rim
of the dial in a row outside the 60 minute hour breakup, it was decided
adding the extra hour marking could not fit into the hour markings on a
standard terran dial so is kept as separate markings but usually no
numbers are shown to avoid confusion only the traditional markings
shown on a numberless Terran clockface although if numbers are shown it
is marked as 15, 30, 45 and 60 to show it is for the minutes and
seconds of an hour
not the hours themselves. The longer minute hand also still
follows this old Terran clock for timing but has an adjustment that
ties in with the hour hand that when reaching the end of the Hour time
count the smaller hour hand only moves between the new
hour numbers on the inner clock face eg the hour hand still shifts the
appropriate space between the
two numbers and the small marks for half past and the quarters are
there between the numbers. When a third hand is incorporated into the
clock to show the count of seconds making up the minutes of time as it
moves, when the seconds hand is reached the minute mark it in turn
moves the minute hand ahead one minute just as the minute hand moves
the hour hand in sync.
As you can see DisPater has done it's best to keep
a standard clockface with the
littlest adjustment possible given their extra hours.
(DP) Year compared the approx same
(T) time
1
DP year = 1099, 26 hour DP-days = 28574 hours in 1 DP Year
3 Terran years =1095, 24 hour T-days = 26280 hours in 3 T years
Dis-Pater has 2294 hours more a DP year (88.23 DP days)(95.58 T days)
or 31.86 T days extra each T year of the DP cycle.
The T year of 365 days divided by 31.86 days = 11.46 so it takes approx
11.46 T years almost four DP years (12 T years) to build enough day
equity to leap a T year on the Terran calender. Eventually due to
this extra .54 in that calculation Dis-Pater will be ahead a T year on
the calender and it will require adustment.
When this happens DP will simply skip the Leaps until they begin to
fall behind again the restart the cycle.
The
Dis-Pater leap year explained
As this extra time is made up by the extra hours in the longer day so
it isn't really noticed on the planet. All in all the DisPater
year calender is very regular the extra four days in the 3 Septembers,
3 Aprils, 3 Junes and the 3 Novembers make the perfect 52 week, twelve
month calender for each year whether it is Alpha, Beta or Gamma
year. It also makes calender printing very easy as the day of the
weeks are so even, that means if a day of the month falls on a Monday
it will always be Monday every calender forever be it Alpha, Beta or
Gamma year. It does make day planners and calenders very simple
to print and program as the basic week plan is the same for each year
only the seasons change.
But it does cause the planet to fall behind a T year but as it takes
almost twelve T years to get out of sync with the rest of the year
keeping of the Corridors, they created their verson of the leap year.
On old Terra they added a day in February every fourth year to keep in
sync with their
orbit, Dis-Pater's leap year is more literal they actually do leap a
year on the Human Corridor calendar.
Every Twelve T years (four DP years)
they leap a year eg: using our old terran dates as reference at
the end of 2008 instead of 2009 it would become 2010, on Dis-Pater they
truely do leap a year ahead every Twelve T years or every four DP
years in their terms.
While this is a very rough adjustment it does keep
them in line with Corridor time throughout known space which uses the
old Terra year as a reference, as no planet is exactly like the
homeworld, all planets do such adjustments and all have different way
to
adjust their calender, it was long since decided as long as they were
roughly in line with everyone else it wasn't a crime, each Corridor
keeps a Master clock that keeps track of such things, and is the
reference for time in the Corridor, the Redemption Clock is located on
Dis-Pater as it is central and the heart of Redemption commerce.
The Dis-Pater has it's own Master Clock that shows Dis-Pater time in
reference to this clock
the Dis-Pater year and date is written like this:
Dis-Pater Year/Terran Year and the Terran part of it is often
left off unless it is an offical document so it is the T year 119 or DP year
39-A(Alpha)/B(Beta)/G(Gamma) year-then which month of 1-12 of that year
followed by day of month 1-30
eg: 39-B4-29 means
DisPater year 39-Beta year, 4th Month (April/DiApril)-day 29 of the
month
eg: 39-16-29 means DisPater year
39-Beta year, 16th Month (DiApril)-day 29 of the month
Official dates on Documents would
be written something like this:
on the 29th day of the month April
known as DiApril in the Beta year of the Dis-Pater calender year
numbering Thirty Nine corresponding approximately to the Terran year
XXXX
or less formal
on the 29th day of
DiApril of DP year Thirty Nine corresponding approximately to the Terran year XXXX
or
on the 29th day of the
sixteenth month of Dis-Pater year Thirty Nine corresponding approximately to the Terran year XXXX
The reason they did not make an extra month after each of the three
Decembers of the DP year was that while it would keep them in line
with the Teran calender much better than the present leap year system,
doing so would get them out of sync with the natural seasons of
Dis-Pater which had a very regular orbit and simple fairly even seasons
of nine months each. Messing up such easy season keeping to
follow a abritray calender even if it was the standard calender of the
Human Corridors was concidered detrimental to keeping orderly
timekeeping and Harvest planning on the planet.
The Terran calender is merely the standard calender throughout the
Corridors it has no real revelence to any planet other than the
original home world so jumping a Terran year every four Dis-Pater ones
caused less hassle to the planet by letting the time built up to one
Terran year every four Dis-Pater years making the jump
easier to manage without upsetting the season tracking on the planet
additional adjustments were preformed as needed which mainly needed the
skiping of a leap year jump when the Dis-Pater Calender was level with
the Terran one then starting the leap cycle again until they leveled
out again.
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The Tartarus
System the Heart of Redemption Corridor
DisPater’s (Father of Wealth) system named Tartarus (Hell) has seven
entry points (Tansit) and is
rich in all types of Crystal and situated in a central location in
Redemption
Corridor making it a major shipping junction in Redemption as it is not
only central to the cluster but the seven entry points access all of
the branches of the corridor cluster, plus has direct access to all
four Junction points.
Tartarus system is considered stable but wild and complicated due to
the need to keep track of the gravitational pull of twenty planets five
asteroid fields and seven entry points as well as a few comets.
In the early days before extensive navigational buoys were implemented
one in ten ships were lost or damaged due to the complex navigational
hazards, as a result the planet DisPater became the junk yard of the
system a state of affairs encouraged by the mining corporations as
salvaging the wrecks to outfit a mine was a lot cheaper than having the
fittings manufactured and then shipped to Redemption, to this day the
uninhabitable areas of Dis-Pater are still used as junks yards to
dispose of the navigational hazards caused by wrecked shipping or hulls
no longer spaceworthy.
The dangers a pilot encountered in the early days before the
navigational buoys were implemented gave the system the name Tartarus,
while most pilots would have prefered to bypass Tararus in the early
days the unfortunate fact was that not only was it central to the
corridor but the only way to travel between the four spokes of the Warp
Junctions so just as the old saying has 'all roads lead to Rome' in
Redemption 'all corridor transit tunnels lead to Tartarus'.
DisPater itself is much larger than Earth but is only slightly above
Earth normal in gravity due to the lack of the heavier metals in the
crust, a single orbit around it’s sun takes just over three terrestrial
years to complete making the seasons nine months long, the second of
these statistics vetoed terra forming as an option as it was way
outside of conditions to meet terra forming guides, due to the high
level of genetic engineering Terran planets and animals would need to
adjust to the extended winter and summer months, which were almost
triple a normal winter dormancy cycle or summer water conservation
adaptation plants and animals evolved on Earth were use to.
From the start DisPater was mined heavily due to its Crystal-laden
crust, mining operations were conducted inside sealed mines, as the
atmosphere of DisPater wasn’t breathable by humans having a high
concentration of Chlorine and the Di-Oxide and Tri-oxides in the
atmosphere.
Towards the end of viable Crystal mining DisPater was accidentally
partially terra formed when a Terra Forming ship headed for another
planet in the Redemption Cluster was caught in a severe meteor storm
when passing through DisPater’s system to it’s destination. It
crashed on the uninhabitable planet and the genesis tanks were broken
activating the first stage of the terra forming process to convert the
natural atmosphere to something more breathable by humans, the di and
tri oxides were converted to water and oxygen and the chlorine was
crystalised into sodium cloride (salt) to created the basis of a viable
ocean enviroment. Further terra forming was added later but even
to this day ten percent of DisPater’s plant life is still native as
they somehow adapted to a Earth type atmosphere, one percent of the
native animal life also adapted. The greatest puzzle DisPater is
offering to the experts is the fact many of the Terran species that
should not have been able to survive on DisPater are thriving and
quickly adapting to the extended seasons.
DisPater itself isn’t a popular settlement in the eyes of jaded
colonists with a multitude of terra formed planets to choose from,
Tartarus System lives up to its name. The main thing that made
most settlers stare at DisPater in horror was the failure of the terra
forming to completely take, DisPater was that rare planet where the
native eco system had been tenacious and adaptive enough to survive
first the massive reordering of the atmosphere to oxygen then the
introduction of a eco-system totally alien to their original evolution
admittedly only about ten percent of the native plant life survived and
only one percent of the wildlife and even they had been forced to
mutate to survive the sudden forced evolution but that was more than
enough to make DisPater a wild and dangerous place to homestead on.
All of which didn’t matter except for the fools insane enough to settle
there. In the begining DisPater settlement was created for the
Ports and mines everything else came second everyone outside the Ports
worked for the big mines. The big Crystal mining corporations who
had owned DisPater had ripped the planet of it’s Crystal treasure in a
methodical manner before the accident working on a grid. Once the
Terra Forming started they had to
change their focus they abandoned the grid and started using depth to
gauge priority of the Crystal Clamis to be ripped witht he knowledge
that oceans would start to form they switched to quickly ripping the
deposits where the embryonic
oceans were stating to form not wanting to deal with deep ocean mining
at a later date, by the time the terra forming accident had stabilised
and oxygen began to form in useable quantities the land under the
rapidly filling oceans was stripped of their Crystal treasure and the
big corporations had moved onto the next largest Crystal deposits on
the continents but went back to their grid method working one continent
at a time and that was the way they continued, the continents of the
southern hemisphere were the first to be ripped because that was where
the Terra Forming pods crashed so would be Terra Formed the fastest
from there they worked up ripping the continents around the equator
before moveing to the harsher northern hemisphere continents where most
of the native life had concregated and adapted as it was farthest from
the Pods.
Hades was the last continent ripped before the Corporations moved off
DisPater leaving it to it’s fate, its port Purgatorio both the newest
and smallest of the ten ports on the planet was rapidly outstripping
the reputation of its older brothers and sisters as the Sin Capital of
Redemption now that the iron leash the Corporations had over everything
on DisPater was gone it was anything goes as DisPater’s Charter had
few laws it could legally enforce. Little law and fewer morals
was the Port’s cry to fame, every sin was available, for a price and
everyone knew Purigatorio and the other ports wouldn’t be cleaned up
easily or soon there was too much money, greed and convenience feeding
the seedier side of the Port cities now that the Corporations
stranglehold was gone, Redemption started as a boom Corridor and like
the boom towns of old Earth DisPater’s Port cities catered to the
baser needs of mankind getting around most laws as easily as they
traded in Crystal and other goods. Even with the mines moved off
planet to the Asteroid fields and other planets in the Corridor and
Tartarus, the Ports were still booming as they were favourite
recreation stops for the Crystal rich miners of Redemption.
Hades was the least populated of the continents as it was the last the
Corporations finished with so was the last opened to Homesteading, it
also had the least hospitable climate of the ten continents on
DisPater burning heat in Summer and almost arctic in Winter it was
also
the continent where the terra forming took the least and native plants
and wildlife had the greatest hold. Another reason Hades wasn’t
popular was that it had been the last continent the Corporations had
ripped and they hadn’t been as nice about cleaning up their mess as
they had on the others when they left. As a result Hades was
littered with the remains of open cut and deep mines that the big
Corporations just abandoned once they finished ripping the big sheets
of Crystal that laced the continent.
DisPater has three moons originally called Moon One, Moon Two and Moon
Three much to later Settlers disgust at the unimaginitve mames given to
them by the Mining Corporations, eventually the bland numbering system
was renamed Ace, Deuce and Trey of Moons by a whimsical Gambler and the
names stuck as it gave their moons a bit of individuality.
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The
Structure of Warp Corridors
A corridor is made up of a number of different things it is basically a
cluster of solar systems interconnected with what is called corridors,
some of the solar systems in a corridor have a lot of connections but
even more have but one single entry systems are often called
cul-de-sacs as it only has one entry point into the corridor transit
tunnels to move between solar systems in a corridor.
The higher the number of entry points a system has the less stable the
orbits of the planets as each entry point exerts pressure on a solar
system most systems with more than eight entry point end up a rubble
due to gravity stress.
A cul-de-sac is the most stable as it only has one point of entry to
the Transit tunnels anything above eight points of entry in a Solar
System is considered a
disaster waiting to happen. Warp Gates commonly called Warp
Junctions are the shunts between Corridors Clusters, these are
unstable,
dangerous and power hungry to navigate but they are the only way to
move between Corridor Clusters. The Redemption Corridor has four known
Warp Junctions or Warp Gates, and eighteen Solar Systems in the
Corridor Cluster, it is
considered a big
Corridor with lots of potential.
The formation of Crystal is a direct product of the effects of an entry
point on a Solar System; Crystal will not form unless at least two
entry points are present. The reason no Crystal was found in the
original Sol System was that it was a one-entry point cul-de-sac
without the stresses to form Crystal.
Two Transit Gates or Entry Points to form Crystal
but that was
only enough to form Basic Data Crystal that never went higher than
second grade,
Three Transit Gates or Entry Points
to form tinted Data Crystal with a
tighter matrix and data volume, as well as the higher grades of Basic
Data,
Four Transit Gates or Entry Points
to form Plasma and Shift, Flawless Data can be found as well
Generator Crystal took more
than four Transit Gates or Entry
Points to form,
Power took five Transit Gates or
Entry Points
Warp took six Transit
Gates or Entry Points.
A weak Warp Junction was the eqivalent of two Transit
Gates or Entry Points acting on a
System
A strong Warp Junction was the equivalent of three sometimes four
Transit Gates or Entry Points
Alpha Centuraii
Solar System had one one weak Warp Junction and four transit Gates made
up of three cul-du-sacs including Sol System and one Gate into the
transit tunnels to the rest of Sol Corridor this meant it had the
equivalent of six gates working on the planets in the Solar System
which is why both Power and Warp were found.
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