Everything above this line is provided by the Web Host. My content starts here
Brad's Kalypso Site - My Wishlist

Top Menu  
  Wishlist   Home   Contact   Gallery    

Quickies
DVE Transitions
Still Stores and
Transform Engines
Extended Multiple
Keyer Operation
Timelines, Masks
and Aspect
Matte Fills
Macro Language
More things I'd
Like to See
Gang Still Stores together

The Machine Control subpanel is able to "Play" multiple devices through the "Gang Roll" feature. Still Store Animations, however, cannot be ganged together for simultaneous animation replays. They should be treated like other controllable devices. This one seems very feasible.

Oh, and I was going to include some things about Transform Engines on this page, but I put them on the previous page instead. But let me just add...

Transform Engines should be able to create "Slabs" automatically. It's just taking a rectangle the same width or height as a TE and transforming it at right angles. Give us a colour matte fill for it. You shouldn't need three keyers just to make a picture have a little thickness. Even if you have to put it in the Kurls option, so customers paid for it. In fact, I'd like to see a Kurl that takes the edges of a (rectangular) key and folds them back to provide the thickness. And if we're doing texture mapping, why not use a monochrome image on a Utility Row to control the depth of the Transformed Image (bright areas are "closer" in Z-space than dark areas). And let's not forget a "Random" generator, that could be attached to some analogue controls, such as the positioner, size, modulation frequency, luminance etc. I think I'm getting carried away, now.


If you have a tip that you think would suit this category, please email me using the Contact link above.






 
© Copyright 2005 Brad Fisher. No responsibility accepted if you suffer any loss whatsoever from following these suggestions. All Rights etc Reserved.