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Button Mapping Ideas
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Map the Local Aux Controller differently from the main crosspoints.
You will often want to select things on Auxes that you will never want to cut to line. For example, the Alternate Outputs of the PP row (PPB, PPC and PPD) can't be selected as sources on Pgm/Pst, but you might want to send these to a monitor or as an ISO/Clean Feed record.
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Put your most-used Background Sources on the Unshifted side.
Map the A and B backgrounds' Unshifted sides to Sources you use most frequently, where you don't need two hands to select them. If you have more than 24 (or 32) Sources, you'll have to put some of them on the Shifted side.
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Map the odd-numbered Still Stores as keyable sources.
When Still Stores are paired, you would select the odd-numbered Still as an Auto-Select key source. If crosspoint buttons are limited (and you want key rows set the same as backgrounds), map the odd-numbers to Unshifted buttons, and even-numbers to Shifted buttons. (This is if you don't set your key Shift Preferences to Shifted, as detailed in the next tip.)
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Consider setting Key rows differently.
Put all Direct Sources (those you'd cut to as a full-frame background) on the Unshift side. Put all Keyable sources on the Shift side. Set the Shift Preference for the key rows to Shift, and the background rows to Unshift. Set the Display Preference to Split. The Source Name Display will then show the Sources for the Key rows at the top of the display, and the Sources for the Backgrounds on the bottom.
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Leave a few buttons for "special" sources
* Alternate M/E outputs: There will be times you decide to split an M/E and you won't want to hold a Shift button to access it.
* Non-existent sources: Source #89, mapped solely so you can attach a Macro to the button. You can also give the button an appropriate name in Source Patch.
* Rare usages: There's that one program where you need to cut a hole with the character generator's Key Signal, and you want it mapped to a crosspoint for ease of use.
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